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If you are the kind of person who avoids spoilers, read any part marked 'spoilers' with your eyes closed.
Beer With Teeth writes things in the hope of eventual publication, and the playtests are written up in public for the sake of interest, our egos, and our record keeping. They are interesting to those who want to know how we work, but they are also going to give away secrets.
Purple Gold - 05 Oct 2019 13:28
Tags:
Well?
A playtest of something called Purple Gold. The Beer With Teeth crew seem to have established colours as a titling method, so here we are.
Availability?
Not yet. We'll be throwing this out to try publication, but we haven't yet sent it anywhere, and it still needs further writing up.
Finished Playtest?
Yep. It took a session
Follow-up. Always a session?
This is two short, linked items. The second part, the real adventure, could be expanded. The first part is an introduction to the Heroquest for new characters, so it's probably not part of the main adventure, but it is a sub-plot. With enough padding it could be two separate adventures. That would be easier for the second part in the mad village than in the earlier quest, which is more a teaching moment.
Characters
Gastara, a Babeester Gor guesting with Ernakt
Laika Pigwife
Rastar the Glib
IC Action?
Massive spoilers. Players who have not played this should not click the link.
OOC?
Massive spoilers. Players who have not played this should not click the link.
- Comments: 0Dark Waters 2 - 29 Sep 2019 09:22
Tags:
Well?
A playtest of something called, at least in theory, Dark Waters. Re-written somewhat between the last session and this one.
Availability?
Not yet. We'll be throwing this out to try publication, and an any-time guess is a good guess.
Finished Playtest?
Yes. It took two sessions.
Follow-up. Always two sessions?
It could have been done in one. It felt a little like I was padding towards the end, but the players seemed happy enough.
IC Action?
SPOILERS!!!!
OOC?
Massive spoilers. Players currently playing should not click the link.
- Comments: 0Dark Waters 1 - 17 Sep 2019 21:10
Tags: annelifk dark-waters greyrock hengrast jon laika new-stead rastar sian
Well?
A playtest of something called, at least in theory, Dark Waters. At time of writing not yet sent to Chaosium
Availability?
Not yet.
Finished Playtest?
No, another session to go, as I write this.
Follow-up. Always two sessions?
No, I'd have have expected it to take one, but I did do some of this backwards. See OOC notes later.
IC Action?
SPOILERS!!!!
OOC?
Massive spoilers. Players currently playing should not click the link.
- Comments: 0Intro Game 1 - 17 Sep 2019 16:21
Tags:
Adventurers
Lakia Pigwife
Rastar the Glib
Annelifk the Free Warrior4
Plot?
The Broken Tower, introduction to Runequest. This write-up assumes familiarity.
Availability?
https://www.chaosium.com/runequest-roleplaying-in-glorantha-quickstart/
Available as a free PDF and a book. This was played from the PDF.
What happened?
Carthalo fumbled his Summon Spirit despite Rastar's competent dance-work in support, and so the ghost of the greydog was IRATE and there was spirit combat. The Stone Woman's image did not persuade them to follow her, but they were going there anyhow.
Annelifk fumbled tracking, but was persuasive, so they went off-trail, which was a good time to introduce the rock lizards and the steer. The first combat was very nearly lethal.
Given the small numbers and the lack of serious armour in the group, the GM elected to have the lizards ignore the adventurers unless they were wounded. A lucky shot from an arrow by Anneflik wounded one at a distance, and it immediately did enough damage Rastar in the first melee round that he dropped with a major head wound. Laika healed him after the lizards were driven off, attempted first aid, fumbled, and had to use a Rune Spell to give him more HP in a hurry.
At the tower, Rastar and Laika argued a lot, while Anneflik climbed in over the wall, got lost for a while, and then found his way to the tower. The insane Greydog never found any of them, but did decide to creep up on the Duck and made a very bad error of judgement.
Rather than confront whatever was in the altar room, they decided just to take the cattle. Many, many MANY failed herd rolls later, they managed this. Anneflik had been left on guard, and was caught in a Demoralise spell. The GM allowed him to cast Mist Cloud to help hide him as he got away, but he was pursued. An amazingly ineffectual combat followed, and then his enemy mysteriously died5. The magic on Anneflik was dismissed, but he could not see how it had happened. (Many, many MANY failed Scan rolls.)
The goddess came out to see what was going on, and demanded half the cattle after being told that the Greydogs had stolen them. Laika negotiated with her, and the final agreement was that she would guard the place against Chaos, and be fed. Finally, people noticed a Duck, who was sitting on a body. He commiserated with Anneflik.
Their return was mostly off-camera. There was a lot of argument and discussion about the Stone Woman, leading to the three being sent off to buy cattle - and stay out of the way.
OOC Comments?
Starting in media res was good - less time spent messing around and trying to get into character while thinking. Annelifk (or Anneflik, or Annefirk) and Rastar were pretty heavy hitters, while Laika was just heavy. They were a small group and I gave them borrowed armour to keep them alive, and had them secretly tracked by Laika's Elder Race Lore friend, a Humakti Death-Drake, just in case. That was good too, because they were very much out-gunned when bad-guy #2 took out Anneflik. Rastar, the other competent fighter, was busy with cattle.
The lizard fight was interesting. With one adventurer out instantly, it became pretty desperate, and I was glad I had taken the choice not to have the lizards dog-pile (skink-pile?) the group. It showed how RQ combat could be hard. So did the next fight, where one-on-one, a little bit of preparation helped the opposition quite a lot.
One interesting question asked was, 'can you trust gods?'. The player was more used to Pendragon and was enjoying the struggle to be more pragmatic, but also found it a lot to take in.
The support given through the module was very good. I enjoyed it, and it had plenty of suggestions. It's good for a beginning GM, and was also good for me. The layout was not perfect on an old laptop with a PDF reader, but as there is no way of telling exactly which order the encounters will come in, I can't fault that.
Funny Quotes?
"MURDERERS!" - Carthalo
…
some discussion
…
"Also, we're not murderers by the way. Let's get that in there." - Aneflik
"THE RACOONS ARE TALKING!" - Carthalo fumbles summoning a spirit
*glare* - Rastar
"Strike rank 5. Not you." - GM
"How herd can it be?" - GM
"Now that we're all healthy… Were you injured at all?" - Leika
"No!" - Aneflik
"I have this Rune Magic. Illusory Sight." - Rastar
"You could make someone look like a Greydog, yes." - GM
"I was thinking of making them look like the Stone Woman." - Rastar
"I'm pretty sure he knows we're here. For some reason." - Aneflik
"Who of you have any experience in herding cattle?" - Laika
*silence*
"You're in the mist cloud, being attacked." - GM
"This is a terrible day." - Anneflik
"What's your bargain skill?" - Laika
"Uh… No." - Anneflik
"Never mind. Thometimes it happens that way." - D'Val
"Terrible day…" - Anneflik
"So, I… I don't get a tick on Move Quietly." - Laika
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